Silent Hill Townfall: Konami's survival horror is now available — our review

Published by Rizhlaine de Sortiraparis, Laurent de Sortiraparis · Updated on September 24, 2026 at 03:23 p.m.
Silent Hill Townfall, developed by Screen Burn Interactive and published by Konami, lands on PC, PS5, and Xbox Series on September 24, 2026. Presented as a fresh entry in the horror saga, this survival-horror game unveils a story centered on Simon, a heavy atmosphere, and the exploration of the fog-blanketed town of St. Amélia.

Silent Hill: Townfall has revealed a little more about its return to the fog... Set to launch on September 24, 2026, on PC, PS5 and Xbox Series, this new installment, developed by Screen Burn Interactive (formerly No Code) and published by Konami alongside Annapurna Interactive, resurfaced during the State of Play on June 2, 2026. The trailer spotlighted Simon, a protagonist facing the mysteries of St Amélia, a fog-shrouded town where the series seems to be exploring a more narrative-driven approach to psychological horror.

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Synopsis of Silent Hill: Townfall

In Silent Hill: Townfall, players take on the role of a man named Simon, a new character drawn into an abandoned town inspired by a coastal community in Scotland. The environment, shrouded in dense fog, immediately evokes the franchise’s visual identity while placing the game far from the iconic town of Silent Hill. The game is built around a central idea: Silent Hill may not be just a place, but a phenomenon that manifests elsewhere. Simon appears to be trying to break a curse that forces him to relive the same events, creating a narrative structure based on repetition and failure. This story loop fuels constant psychological tension, true to the introspective themes that define the series.

The gameplay in Silent Hill Townfall uses a first-person perspective, a choice that immediately sets this installment apart from recent entries such as the Silent Hill 2 remake. This perspective heightens immersion and changes how exploration and encounters are handled. The footage shown reveals that players can discreetly scout their surroundings before moving in, as well as fight hand-to-hand or with firearms. The franchise’s signature radio is replaced by a small portable television that can detect creatures and display their silhouettes on screen, adding a visual element to anticipating danger. This mechanic changes how threats are perceived and incorporated into the gaming experience.

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©Konami

Our review of Silent Hill: Townfall (spoiler-free)

So, what is Silent Hill: Townfall actually like? First, it seems to be part of a spin-off series recognizable by its curved “f,” like the previous entry, Silent Hill: f. What do the two titles have in common? Neither is set in the United States. While Silent Hill: f took us to Japan for an adventure heavily inspired by local folklore, Silent Hill: Townfall draws more on the conventions of the original series and leaves behind the “traditional” aspect that set its predecessor apart. 

Still, as mentioned above, Silent Hill: Townfall stands apart from the other titles in the series in its own way. This time, the biggest difference is the first-person perspective, which may throw off players who aren’t used to it. However, as you progress through the game, you begin to understand the appeal of this mode, which offers a different yet fitting way to experience the horror that is unique to Silent Hill. Combined with the enemy detection system, it delivers a different kind of thrill.

It can take some time to get to grips with the Devices on offer, so you’ll need to be patient. Depending on the section, progress can be particularly slow, and you may find yourself getting frustrated by your own hesitation. For challenge-seekers, the highest difficulty setting makes for a more engaging experience. It doesn’t just offer stronger, tougher enemies: monsters can detect your flashlight. When sections plunge you into total darkness, with more enemies around, the challenge is real.

At first glance, you might expect a game with horror similar to Silent Hill 2, but as you progress, the game introduces enough new elements in its story and mechanics to set the two apart. 

 

Silent Hill: Townfall trailer

With its fresh setting, narrative centered on repetition and first-person perspective, Silent Hill: Townfall seeks to experiment without breaking with the series’ psychological identity. What remains to be seen is how this spin-off will fit into the new era of Silent Hill, as Konami multiplies its projects to restore the franchise to a central place in the horror gaming landscape.

And for the other trailers, head this way:

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Practical information

Dates and Opening Time
Starts September 24, 2026

× Approximate opening times: to confirm opening times, please contact the establishment.