In Star Wars, racing will soon be about more than podracers... Developed by Fuse Games and published by Secret Mode in collaboration with Lucasfilm Games, Star Wars: Galactic Racer is coming to PC, PS5 and Xbox Series as of October 6, 2026. This action-packed racing title follows Shade, a pilot who joins the Galactic League, an underground circuit where speed is as crucial as the bumps with rivals and the split-second decisions you make between two heats.
The project marks the debut game from Fuse Games, a British studio founded by several veterans who previously worked on Burnout and Need for Speed. The Galactic League will let them recapture that fast, aggressive racing ethos and adapt it to the vehicles and planets of Star Wars.
The various trailers have gradually introduced the Galactic League, its drivers and a range of environments. Shade, in particular, discovers the paddocks where competitors regroup between races, while her mechanic Hibi lets players tweak the vehicles with parts earned or bought as they progress.
Jakku is among the planets already confirmed. Some tracks will race through the ship graveyard glimpsed in Star Wars: The Force Awakens, with hulls of Star Destroyers and AT-ATs repurposed as racing scenery. Other circuits will take players to new regions or to familiar corners of the saga.
The images released earlier also showcased Derven Acos, an arena designed specifically for the Galactic League, as well as podracing events that go beyond the famed Mos Espa circuit.
"In the wake of the Empire's fall, the galaxy is trying to rebuild as a new fixation grips the Outer Rim: speed. Trade unions fund the Galactic League, a clandestine competition where pilots and fortunes can vanish in an instant. Shade enters the championship hoping for glory and to settle old scores, but his path crosses with Kestar, a rival determined to preserve his grip on the League".
The story unfolds in a time when imperial authority has vanished, yet the galaxy isn’t exactly pacified. Shade will need to claw his way past the rival contestants, forge alliances, and build enough reputation to take on the pilots who already dominate the field.
The campaign centers on a run-based structure. Each attempt, the player chooses from several events to chart their path through the Galactic League. Once an obstacle is selected, you must live with the consequences: too many mishaps can end the tour and force a restart. Some advantages and unlocked items, however, remain available for the next attempt.
Races aren’t just about finding the fastest line. Crashing into a rival, nudging them off the circuit, or taking advantage of a split can be part of the strategy. As a driver’s reputation grows, new customization options unlock to tailor the car and playstyle even more. The official press release sums up this philosophy: "No rules, no safety committee, and even fewer official medals—only those who can hit, dodge, and embrace risk will reach the finish line".
A new trailer unveiled on August 8, 2026 zeroes in on the landspeeder. The vehicle trades outright speed for ruggedness and the ability to soak up impacts. Its heft makes it less agile than other machines, but it can perform controlled slides to keep more speed through the turns.
The various mechanical parts then let players fine-tune its behavior, addressing some of its limitations or, conversely, intensifying its strengths to match the player's style. Its boost isn’t only about acceleration. Used properly, it can also turn the landspeeder into a ram to slam into a rival. But this tactic comes with a risk: pushing the engine too hard raises its temperature, potentially causing a breakdown in the middle of the race. Players will therefore have to choose between preserving a power reserve for later or going for a more aggressive strike.
The landspeeder thus comes across as an option for players who value durability and close-quarters combat. Other vehicle categories are also announced, notably the skim speeders, the speeder bikes, and the podracers.
The single-player campaign will be complemented by several other ways to play. Fuse Games has confirmed Scenario and Arcade modes, as well as online competitive multiplayer. The paddocks will also double as spaces to meet other drivers and gear up for the next race.
Customization will largely hinge on the workshop of Hibi. New parts could bring stat boosts or special abilities, letting players gradually build a vehicle tailored to their own driving style.
Three editions are planned: Standard, Deluxe, and Collector. Pre-orders unlock two bonuses, including an extra vehicle skin and a banner for multiplayer modes.
Star Wars: Galactic Racer still has to show more clearly how its different vehicle classes will differentiate themselves on track. Following the landspeeder, the next reveals could shift to the other craft in the Galactic League and to tracks still kept under wraps ahead of the launch. Can’t wait to see more!
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