The Galeries Lafayette store at Rosny 2, run by Hermione Retail, shut its doors at the end of 2025 inside the Westfield Rosny 2 mall, in Rosny-sous-Bois, in Seine-Saint-Denis. The closure leaves nearly 10,000 m² vacant in one of the eastern Île-de-France’s key retail hubs and raises a question: what could this space be repurposed for in the coming years?
No leisure or gaming brand has been officially announced to take over all or part of the space in question, but the mall seems poised to move in that direction... On the information front, only the departure of Galeries Lafayette has been confirmed, along with the extension project led by Unibail-Rodamco-Westfield. This program calls for, in particular, the arrival of around twenty additional restaurants as well as a a space dedicated to leisure. The operators who will occupy these future units have not yet been disclosed.
This trend isn't isolated. For several years now, major shopping centers have been diversifying their offerings to attract visitors beyond mere shopping. At Rosny 2, this shift is already evident with the presence of Games Centers, an arcade hall installed inside the mall, as well as hosting temporary entertainment events. Nearby, the Nikito Domus complex also brings together several indoor activities, including bowling, electric go-karting, laser tag, the virtual reality, and arcade games.
In this context, several plausible scenarios are emerging for the former Galeries Lafayette space. A division of the floor area could pave the way for several operators specializing in family-friendly leisure, digital experiences, e-sport, video game lounges, or immersive activities. This kind of setup is already visible in several Île-de-France shopping centers, where spaces once dedicated to department stores are being reconfigured to host a wider range of uses.
Shoppers' habits at malls are also shifting in that direction. With the forthcoming connections around Rosny-Bois-Perrier and a retail mix in the throes of reinvention, Rosny 2 could seek to diversify its uses even further, spanning shopping, dining and leisure. The question is what role gaming will play in this new phase!
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