A glove as the only weapon, an abandoned laboratory and rooms that defy the laws of reality and physics... Psych Rift, horror action-adventure game developed and published by Ablaze Interactive, will release on PC via Steam on a date that has not yet been announced. The project blends exploration, infiltration, supernatural confrontations and physics-based puzzles, with the aim of escaping a research facility overrun by the nightmares of its former occupants.
The trailer showcases an underground complex marked by industrial architecture and baffling phenomena. Hallways warp, gravity shifts, and some spaces become impossibly labyrinthine. A game that evokes Control in its knack for bending reality, and the mirrored dimension in Doctor Strange. Several creatures pursue the protagonist, who must rely on her surroundings rather than a conventional arsenal to advance.
The images also showcase the telekinetic gauntlet, able to pull, lift, and launch a range of objects. This tool is used just as much for solving puzzles as for breaking through obstacles or drawing monsters away. The visual effects hinge, in particular, on real-time scenery transformations powered by the Godot engine.
"You wake up in an underground, long-abandoned 1960s research lab, now overrun by a malevolent entity from another dimension. As you search for an exit, you realize the scientists’ nightmares have bled into reality. You’ll have to weather supernatural encounters and put an end to this madness, whatever the price.".
Every nightmare world is ruled by a single, distinctive creature. The player must uncover its story, study its strengths and weaknesses, before deciding how to traverse the zone.
Psych Rift presents three main approaches to dealing with the monsters. Stealth lets you slip by without drawing attention. A more direct path is to use the surroundings and available objects to confront them. In some moments, you can even avoid combat altogether by calming or helping the creature involved.
Telekinesis sits at the core of these various options. Almost any movable object can be pulled toward you, levitated, or hurled. A chair can serve as a distraction, a heavy item can become a projectile, and some walls can be shattered. This freedom also fuels the physics-based puzzles, which require you to manipulate the environment, open passages, or contend with changes in gravity.
The game's progression sweeps players through a sequence of nightmare realms, each anchored by a unique monster and its own rules. Traps, transformable rooms, chases, and side quests round out the exploration. The story should also offer multiple endings, shaped by the choices and tactics players employ when confronting the creatures.
Psych Rift is designed as a single-player adventure. The Steam page notes full support for Xbox and PlayStation controllers, along with a French interface and French subtitles. However, full voice acting is announced only in English.
Ablaze Interactive is also developing the game on Godot. The studio is experimenting with effects that can warp environments in real time, including perspective shifts, moving surfaces, and room transformations. The title is already on Steam’s wishlist, but no price, no special edition, and no launch window have been announced yet.
Psych Rift still needs to spell out the length of its adventure, the variety of its worlds, and the precise role of its different endings. A more extensive reveal would now help explain how telekinesis, horror, and the three available approaches will be woven into the whole game.
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