The Divinity saga is making a triumphant return! Announced at the Game Awards 2025, this new title from Larian Studios—the creators of the acclaimed Baldur’s Gate III—will simply be called Divinity. It’s not a sequel to Original Sin, but rather a nostalgic return to the roots of the Belgian studio’s very first franchise.
As of now, no release date or platform has been officially announced. However, there are strong indications that the game may follow a stderrode of early access, a strategy that proved successful for their previous title. The project is being described as "the studio's most ambitious and largest game to date" according to Swen Vicke, Creative Director at Larian.
While the gameplay of the upcoming Divinity remains largely under wraps, the cinematic trailer released during the event offers a few clues about the tone and universe of this new installment. Dark, brutal, and bloody, the trailer sets a hellish scene that blends pagan festivities with biological catastrophe, in a style that may remind fans of a certain Diablo.
This artistic direction suggests a move towards a more real-time action-oriented experience, returning to the roots of the franchise. Gone is the tactical gameplay of Divinity: Original Sin; this new installment appears to aim for a more immediate and visceral immersion. For now, though, we'll have to rely on speculation until we see actual gameplay footage.
To set the scene in a single sentence: "The gods are silent. Rivellon bleeds. New forces awaken." This latest installment takes us back to the familiar world of Rivellon, a fantasy realm that appears to be slipping into utter chaos. Fans of the series will likely notice echoes of the mythologies unique to the Divinity universe, where divine and magical powers clash in silence, and mortal choices shape the very fabric of the world.
This dark, mystical tone hints at an immersive story-driven RPG with deep and far-reaching consequences, much like what Larian is renowned for. It’s sure to appeal to fans of narrative-rich role-playing games, dark fantasy, and worlds brimming with lore.
The decision to simply title it Divinity is no coincidence. It reflects Larian Studios's intention to reconnect with the franchise's original spirit, which first emerged in 2002 with Divine Divinity. Before the critical acclaim of Original Sin I & II, the series had explored a range of genres: traditional RPGs, hack’n’slash, strategy—all set within a universe that was already richly cohesive.
This new installment appears to aim for a synthesis of previous experiences while exploring fresh avenues. The omission of the Original Sin mention also hints at a potential structural overhaul, possibly shifting towards a less tactical gameplay focused more on immersive and visceral experiences.
Even before the official announcement, social media was stirred by the mysterious appearance of a carved menhir, teased by Larian across multiple platforms. This cryptic teaser kept fans on edge for several weeks. Many suspected it was a hint at a new Baldur’s Gate, but the studio had already confirmed that an immediate sequel was not in the works.
The final twist delivers exactly what was expected: it’s indeed Divinity making its comeback, featuring a darker art style, a mysterious storyline, and a promise of an unprecedented RPG experience. Larian Studios’s expertly crafted marketing campaign has successfully built anticipation, showcasing their skill both in storytelling and presentation. Now, we just need to learn more about the game... and hopefully very soon!



























