Ghost of Yōtei, the "sequel" to Ghost of Tsushima, has been available on PS5since October 2, 2025. This game invites you to discover a new epic adventure that transports you to the island of Hokkaido, around Mount Yōtei, alongside a new heroine, Atsu, and her faithful wolf.
In this sequel, Ghost of Yōtei moves away from the character of Jin Sakai to plunge us into a new era of Japanese history. Sucker Punch, the studio behind the game, unveiled some images at State of Play, with cinematics highlighting the beauty of Hokkaido's landscapes, its dense forests and snowy plains. According to the studio, this new opus will retain the DNA of Ghost of Tsushima, while breaking new ground: " We also wanted to keep innovating. To create something fresh yet familiar," explained the team in a post on the PlayStation Blog.
What did we learn about the State of Play? That the game transports players to a fictional version ofEzo (present-day Hokkaidō) through the eyes of its heroine, Atsu, on a quest for revenge against the Yōtei Six. Mount Yōtei also plays a key symbolic role. The emphasis is on exploration, with visual elements inspired by the marksAtsu draws by hand on her map, her kintsugi mask and her sumi-e paintings, anchoring the gameplay in a traditional Japanese aesthetic mixed with introspection and symbolism.
In combat, you can disarm an opponent (or be disarmed), and you can choose between five weapon types, each with its own skill tree (not counting bows, rifles and other throwing weapons). The combat is fluid and highly cinematographic, with the developers having gone a little wild with the samurai-movie feel, if State of Play is anything to go by. As for the music, two tracks from the game are now available on all platforms, to get you in the mood before you play. You can also play in black and white, with the Kurosawa mode, or listen to lo-fi music (from the director of Samurai Champloo) with the Watanabe mode.




Two limited editions of the PS5 have also been unveiled. The gold version is inspired by kintsugi, a Japanese gold repair technique symbolizing Atsu's resilience, while the black version draws on the art of sumi-e to reflect Ezo's sober beauty and the heroine's inner conflict. These consoles are accompanied by matching DualSense controllers, with a silhouette of Atsu on the touchpad, and include the game in digital standard version as well as pre-order bonuses. Front panels and controllers will also be available separately from October 2.
Our opinion on Ghost of Yōtei
Playtime: 19 hours
After the highly enjoyable Ghost of Tsushima, Sucker Punch returns with a new iteration of its universe, Ghost of Yōtei, this time immersing players in another region of Japan. And it's also an extremely enjoyable game to play, in every respect. First of all , graphically speaking, the game is beautiful, period. The game even allows itself to slightly change the camera angle when crossing plains on horseback, making the image even more cinematic than the game already is. It's beautiful, it's good.
In terms of gameplay, the mechanics are fairly easy to learn and varied enough to keep you entertained throughout the adventure. But it's nothing like its predecessor... Whereas Ghost of Tsushima used a posture system, Ghost of Yōtei offers a simpler system based on changing weapons. It's up to you to adapt your weapon to that of your enemy... Added to this are projectiles (empty sake bottles, katanas lost in combat, bombs, smoke bombs, etc.), allowing for variety and different approaches during combat.
In terms of story, Ghost of Yōtei combines "western" and samurai history in a way we love, a bit like Kurosawa. The dialogues are pretty good without standing out, doing the job cleanly and correctly. We particularly appreciate the flashbacks, which allow us to understand the story without the character's past being imposed on us out of the blue, breaking the narrative. Here, it's fluid and intelligently integrated. As for the photography, it's sumptuous.
Ghost of Yōtei is therefore a very good vintage, to be put in as many hands as possible. It's perhaps even more accessible than its predecessor, and should appeal to a wider audience. All that's left is for you to make up your own mind!
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