As several paranormal investigative games continue to pop up on the market (hello Phasmophobia...), Give Us A Sign, developed by Demir Games and Nyctophile Studios and published by Demir Games, is anticipated for PC via Steam, PS5 and Xbox Series, with no release date announced yet. This cooperative psychological horror game puts players in the shoes of investigators tasked with identifying supernatural phenomena using specialized equipment. The announcement particularly highlights a system where players’ words directly influence the entities’ behavior.
As of now, no full gameplay trailer has been released, but a glimpse of the game’s vibe can be seen in several shorts on the game’s official YouTube page. Official communications indicate a focus on exploring haunted locations, using paranormal detection tools, and an atmosphere built on psychological tension. The developers have also said they’re crafting an experience where the microphone isn’t just for talking between players, but becomes a core gameplay mechanic.
Give Us A Sign is a cooperative psychological horror simulator for 1 to 4 players. Use specialized equipment to collect evidence and identify the entities. Customize your gear and your identity to survive. Remember: once you ask for a sign, there’s no turning back.
The game is pitched as a psychological horror simulation that you can play solo or in co-op up to four players. Players will roam through several haunted zones, hunt for clues, and identify the entities they encounter. A standout feature of the project is its reactive voice system: every word spoken can trigger paranormal events, draw the attention of a ghost, or alter the environment. The maps will each have their own quirks, while investigators can tailor their look and gear before setting out on a mission.
Demir Games has confirmed a PC release and has also opened dedicated pages on PS5 and Xbox Series. The title is currently listed as "coming soon" on Steam. A demo is expected to be available on Steam in October 2026. Official materials describe several haunted locations, a secured operations base, specialized investigative tools, and a content pass that will add new regions and new entities after launch. The developers also noted that the project was conceived from the outset with consoles in mind, even though the PC version remains the current priority.
More details will be shared as development progresses, including the release date, the testing phases, and the content that will accompany the final version. Upcoming presentations will also help gauge how the voice system will factor into progression and paranormal investigations. Stay tuned!
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